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| New Poll: How to call slot 4? |
| Populus - The people |
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43% |
[ 7 ] |
| Plebs - The simple people |
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18% |
[ 3 ] |
| Suburbia - suburbias (plural) |
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31% |
[ 5 ] |
| Urbs - Town |
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6% |
[ 1 ] |
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| Total Votes : 16 |
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Killzerslaul TAA Auxiliary


Joined: 22 Feb 2009 Posts: 519 Location: Scotland.
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Posted: Tue Aug 25, 2009 4:22 pm Post subject: Public Research: HC Cards |
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We've decided to give you a chance to actively participate in the selection of homecity cards. If you think you have any good ideas, please post them here, and, who knows, we might even use them...
Unless you have a really good idea for one of the other civs and a bad memory, we want ideas for the Romans. You'll get some more information to help you with your ideas later, (like a list of units or something for military shipments) but at the moment I can't tell you much except that they're infantry and offense focused.
Have fun thinking up ideas. Please.
Here a fast little overview about the Roman ages:
1. Roman Kingdom(/Early Republic)
2. Early Republic
3. Republic
4. Late Republic/Roman Empire
5. Late Roman Empire
Public Material:
» Romans: Infantry
» Romans: Cavalry
» Romans: Siege
Homecity Structure:
| Tilanus Commoder wrote: | 1. Military objects
2. Military cards/techs
3. Building/economy objects
4. Building/economy cards/techs
5. Ships & Mercenaries objects+cards+techs
and the current names are:
1. Castrum (Roman Military Base)
2. Senatus (Senate)
3. Forum Romanum
4. ?
5. Pontus Osticae (Harbour Of Ostia)
For point 4 we have no idea at the moment, I brainstormed some key words which are: Technology, reforms, inventions ... however, I didn't find a place for that. I've also thought about calling point 3 Plebeians or in Latin Plebeii and then point 4 Patricians/Patricii. However, it'd be not unitary since all other slots are named after buildings or institutions, I don't know if that is a relevant factor though... |
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Drago Emperor


Joined: 19 Jan 2009 Posts: 13355 Location: 69 Area
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Posted: Tue Aug 25, 2009 7:37 pm Post subject: |
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cool idea. Do u have any cards atm? or none?
I'll search and probably give u some tommorow  _________________ Holiday has cum!
And I'm assumed to be gone. |
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SquidTheSid Young Guard


Joined: 23 Jun 2009 Posts: 1968 Location: In The Air Tonight
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Posted: Tue Aug 25, 2009 9:55 pm Post subject: |
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What it the time periods I can choose from?
Because I'd like to something about them as a republic _________________ The next statement is true
The above statement is false |
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BazzBrother Chevauxleger


Joined: 30 Jul 2007 Posts: 3384 Location: CA
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SquidTheSid Young Guard


Joined: 23 Jun 2009 Posts: 1968 Location: In The Air Tonight
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Posted: Tue Aug 25, 2009 10:14 pm Post subject: |
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senatus consultum - A decree that states that all villagers now produce a trickle of coin, and ships a council wagon ( or whatever university like building)
comitia centuriata - councils now spawn basic military units slowly and can train any military unit. Military units now provide a trickle of coin. _________________ The next statement is true
The above statement is false |
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BazzBrother Chevauxleger


Joined: 30 Jul 2007 Posts: 3384 Location: CA
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Posted: Tue Aug 25, 2009 10:20 pm Post subject: |
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hmm, perhaps there can be a whole tree in the economy section all about taxes. There can be many cards where villagers and buildings can start providing a trickle of coin, lvl 25 cards can have cards that allow for increased gold trickle, and lvl 40 can have a card that allows for allows for a coin trickle even from allies (TRIPLE THE TRICKLE FUUUUUUUUUUUUUUUUCK) _________________ Join the *Ignore SAOL* club TODAY!
http://woolooloo.ytmnd.com/
http://www.zombo.com/ |
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SquidTheSid Young Guard


Joined: 23 Jun 2009 Posts: 1968 Location: In The Air Tonight
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Posted: Tue Aug 25, 2009 10:23 pm Post subject: |
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Taxes, maybe Persia can get prisoners, who either
A. Provide coin while a prisoner
B. Can turn into a basic infantry unit.
Yeah, but a section for Rome would be good. Also what about mercenaries? _________________ The next statement is true
The above statement is false |
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CasualBeta Fusilier


Joined: 05 Jul 2009 Posts: 299
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Posted: Tue Aug 25, 2009 11:08 pm Post subject: |
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| SquidTheSid wrote: | Taxes, maybe Persia can get prisoners, who either
A. Provide coin while a prisoner
B. Can turn into a basic infantry unit.
Yeah, but a section for Rome would be good. Also what about mercenaries? |
I prefer the latter. B/C in warfare history the Perssian were best known to use massive armies during the fight against Greece. So it would be more fitting for that to happen in game. |
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SquidTheSid Young Guard


Joined: 23 Jun 2009 Posts: 1968 Location: In The Air Tonight
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Posted: Tue Aug 25, 2009 11:17 pm Post subject: |
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When persians conquered a city Muslims had 2 choice
1 pay a tax
2 join the army. _________________ The next statement is true
The above statement is false |
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CasualBeta Fusilier


Joined: 05 Jul 2009 Posts: 299
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Posted: Wed Aug 26, 2009 12:44 am Post subject: |
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| SquidTheSid wrote: | When persians conquered a city Muslims had 2 choice
1 pay a tax
2 join the army. |
Is that how it worked in Persia ? |
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Drago Emperor


Joined: 19 Jan 2009 Posts: 13355 Location: 69 Area
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Posted: Wed Aug 26, 2009 6:57 am Post subject: |
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| SquidTheSid wrote: | When persians conquered a city Muslims had 2 choice
1 pay a tax
2 join the army. |
Mahomed preached Islam in the 600s, 2 centuries after Rome's fall and far after TAA's timeframe. And actually, the Muslims conquered Persia, not Persia the muslims
k, I don't think from the Republic only, but from the 1st 2 Imperial centuries, too. _________________ Holiday has cum!
And I'm assumed to be gone. |
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Killzerslaul TAA Auxiliary


Joined: 22 Feb 2009 Posts: 519 Location: Scotland.
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Posted: Wed Aug 26, 2009 7:29 am Post subject: |
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| drago general wrote: | cool idea. Do u have any cards atm? or none?
I'll search and probably give u some tommorow  |
Tilanus said he was getting what we have already on the Roman HC.
| SquidTheSid wrote: | What it the time periods I can choose from?
Because I'd like to something about them as a republic |
Age I is Archaic (copper weapons, stone houses w/ straw roofs), Age V is Early Medieval.
And one of the HC buildings is the Senate.
| SquidTheSid wrote: | | senatus consultum - A decree that states that all villagers now produce a trickle of coin, and ships a council wagon ( or whatever university like building) |
Two problems with that:
- Romans are supposed to be offense focused, and that seems to favour an economic strategy pretty heavily.
- It could well fuck up late game balance if you didn't even have to bother mining gold.
| SquidTheSid wrote: | | comitia centuriata - councils now spawn basic military units slowly and can train any military unit. Military units now provide a trickle of coin. |
- Again, late game balance would be fucked.
- Academy is a more, research and mercenary place, I think.
I don't have time to pick at anyone elses suggestions, maybe will in a couple of hours.
And remember ROMANS, not Persians. _________________
When destiny meets a broken shore, this still will be an awful poem.
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Drago Emperor


Joined: 19 Jan 2009 Posts: 13355 Location: 69 Area
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Posted: Wed Aug 26, 2009 7:47 am Post subject: |
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k, pick them when u'll have time.
Battle of Actium - improves trireme attack by 5% and HP by 10%. Should be available at 15 HC level.
Decimation - All Roman Legionarres attack 10% higher, but have -7% HP.
Hadrian Wall - walls and towers get +20% HP.
Limes - sends 2 Tower wagons and walls are cheaper. I dunno if u have palisades in-game, if yes, then give palisades +150 HP
Lamelar Armour - Late infantry get +10% armour.
Augustus' Reforms - All infantry, except the archaic unit, trains much more faster, get's the triples acies ability, that protects them from missiles (not from siege equipment) for 30 seconds. _________________ Holiday has cum!
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Tilanus Commodor NE Team


Joined: 03 Apr 2007 Posts: 3116 Location: Berlin, Germany
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Posted: Wed Aug 26, 2009 12:43 pm Post subject: |
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Hey folks, Tom's right. Romans develop in Age II-III something like a offensive push attitude.
Here a little overview about the Roman ages:
1. Roman Kingdom(/Early Republic)
2. Early Republic
3. Republic
4. Late Republic/Roman Empire
5. Late Roman Empire
Public Material:
» Romans: Infantry
» Romans: Cavalry
» Romans: Siege
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The Ancient Age and Napoleonic Era are always looking for new members.
We're looking for ambitious, motivated and reliable people, who share our passion for history and creative work.
Examples of your work are not only greatly appreciated, but also needed to get an impression of your abilities. |
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SAOL Emperor


Joined: 14 Sep 2008 Posts: 14612 Location: Stockholm, Sweden
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Killzerslaul TAA Auxiliary


Joined: 22 Feb 2009 Posts: 519 Location: Scotland.
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Posted: Wed Aug 26, 2009 4:35 pm Post subject: |
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| drago general wrote: | k, pick them when u'll have time.
Battle of Actium - improves trireme attack by 5% and HP by 10%. Should be available at 15 HC level. |
Idk. We'll have a naval shipment a bit like this I expect.
| drago general wrote: | | Decimation - All Roman Legionarres attack 10% higher, but have -7% HP. |
Possible.
| drago general wrote: | | Hadrian Wall - walls and towers get +20% HP. |
Again, possible.
| drago general wrote: | | Limes - sends 2 Tower wagons and walls are cheaper. I dunno if u have palisades in-game, if yes, then give palisades +150 HP |
Uh... maybe.
| drago general wrote: | | Lamelar Armour - Late infantry get +10% armour. |
idk...
| drago general wrote: | | Augustus' Reforms - All infantry, except the archaic unit, trains much more faster, get's the triples acies ability, that protects them from missiles (not from siege equipment) for 30 seconds. |
Maybe.
Your exact numbers are unlikely to be used for reasons of balance, but some of those ideas sound ok.
We need some more mundane shipments for the earlier ages, like:
Wood Imports:
Imports from a far off colony provide your civilization with a small trickle of wood.
Except because you're not making an example, you have to give it a fancy name. _________________
When destiny meets a broken shore, this still will be an awful poem.
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