|NE AI Limit Hotfix & release plan for NE 2.2|
|Posted: Tilanus Commodor @ Tue Mar 15, 2016 1:38 am|
I'm coming with two great things in my pocket. One is a much a wanted hotfix for NE and the other one is an update regarding the next NE version. Let's go with the hotfix first (because .. it's hotter! ):
A few words on the release date. As you all should know: There is none. It has always been:
Amen. (hail the mascot!)
While I receive great support and contributions through my fellow modders I may point out that the concept work, implementation and presentation is to 99% the work of me alone. Be sure I'm doing my best to get things done asap and push NE to the next release. So have some mercy with a poor lad like me and maybe ... send me a few coins to boost my motivation and enthusiasm!
(thanks to roy1012 & EdgarGNZ)
Vive la modification de l'époque napoléonienne pour Age of Empires 3!
Age of Empires pour toujours!
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|DDT Plugin for Adobe Photoshop|
|Posted: Tilanus Commodor @ Wed Mar 09, 2016 1:34 pm|
This is something useful and powerful for the AoE3 modding scene. kangcliff from the NE team has developed a plugin for Adobe Photoshop that allows you to load and save DDT files directly. So with the plug-in you no longer need to use the FileConverter of the AoE3Ed to convert between TGA and DDT files. The plugin also has an interface to specify the settings of the file instead of having to manually code the non-understandable bracket numbers of TGAs (i.e. 0,1,8,6 or 1,1,1,1). Here's how the plugin looks:
Furthermore the plugin has a much better MIP map generation than AoE3ED and the original game. This will result in high resolution textures to look even better. With the controller you can regulate the sharpness.
The DDT Plug-in works for Photoshop versions from CS3 onwards for both, 32-bit (x86) and 64-bit (x64). The tool was originally only developed for NE, but we thought it'd be a good idea to share it with everyone.
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|Posted: Tilanus Commodor @ Thu Feb 18, 2016 12:44 am|
|Hey there, just a quick update. Multiple persons have been asking me for a way to donate money for the work on NE. I've finally managed to finish the donation page.
The donations go to my personal paypal account and because I've no idea how many and how often these will happen, I currently do not expect to use the money for a paid service (we use none). It's for all the people who want to show their gratitude, thank me for the time and efforts I've invested in this project or keep up my motivation to continue improving NE.
If you do not like paypal and would prefer to send money to either me or someone else from the team directly, just send me a message/mail to let me know.
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|New NE FAQ|
|Posted: Tilanus Commodor @ Sun Feb 07, 2016 4:30 pm|
|Since the very first release of NE in January 2006 there were people asking questions on future plans and the chance to include some of their - sometimes overly individual - wishes and suggestions for this free project.
Some questions have become real evergreens such as Will there be a singleplayer campaign for NE? or the annoying (because unanswerable) question for the next release date, ideally requested in a level of detail that includes month, day, hour, minute and second. (jk!)
Long time ago the honorable SAOL wrote this extensive FAQ for NE 2.01, which is outdated by now in large parts, but was still used as a base for the newer version. Shortly after the release of NE 2.1.7 we started gathering all these questions to publish this new Napoleonic Era FAQ:
The new FAQ was written by me, Firestorm and Earkalspea. We hope people will finally find answers to the (most) frequently asked questions there. The FAQ will be updated by us when needed.
Think we forgot a question? Then let us know!
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|CoV breakings news|
|Posted: Tilanus Commodor @ Sun Jan 31, 2016 6:21 pm|
|Dear NE fans,
I tell you these very BREAKING NEWS with both a laughing and a crying eye.
First the GOOD NEWS: The issue of missing AI players/civs and Homecity creation has finally been resolved! The credit for this great achievement in AoE3 modding goes to kangcliff, the programming genius of NE and Daniel Pereira from WoL.
Now the BAD NEWS: This technical breakthrough makes our beautiful Congress of Vienna obsolete and therefore the further development of the CoV will be cancelled for now. Unless, we find another use that makes it worth picking up the work again..
What does it mean for the further development of NE?
Good things. This (CoV breaking) news brings us back into a position where we can release. So a release of NE 2.1.8 is now more likely to happen.
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