| Modding Report #15 |
| Posted: Tilanus Commodor @ Fri Feb 03, 2012 1:57 am |
Images!
MODDING REPORT #15
- I've been researching and improving/redesigning concepts for artillery. It's a clearly different system that strongly emphasizes aspects like mobility, range, ammunition and purpose. The redesign will be fun!
- I also researched flora & fauna to beautify and thus visually upgrade our Random Maps. That includes new animals like fox and lynx, but also new terrains, trees and other elements.
- I made some design tests for infantry that will be present in the first two ages and are connected with the Thirty Years War.

(from left to right: Arquebusiers, Pikemen, Musketeers, Landsknechte, Rondartschiere, Doppelsöldner, Rottmeyster)
As you can see I equipped a variety of units with new hats and rifles.
- Trying to find a harmonic concept for Harquebusiers, Black Riders and Dragoons.
- The Spanish Rodelero will be and has been modded in several ways: 1.) Instead of countering Cavalry, they'll counter Hand Infantry now, 2.) the unit will be probably available for Austrians as Rondartschier and for Italians as Rotelliere. Their melee damage looks like this now: 12 base damage with 2.5x versus HandInfantry.
- The Arquebusier (formerly known as Hand Cannoneer) has been modded too. Now it's a much clearer variation of the Musketeer. That means they have no bonus in ranged mode anymore, are not faster and own generally a higher base damage, which logically resulted in changed boni.
Unlike Musketeers though, they do not kill cavalry, but counter Heavy Infantry in melee. So, similar in range, but inverse in melee. Their range and ranged damage is smaller than the one of the Musketeer, they do have more HP and a stronger melee base damage (16:13) though. I kind of figured they need that kind of nerf since the new AI was especially laming with their ranged boni and massing them even in later ages.
- I'm progressing with finishing the Barbary States. The techs have finally been set and just need icons. Next to the Qrsan and Xebec they got their third unit, the Raqiq (or Reqyeq), who is a badly treated Christian slave. He is quite inferior to any kind of citizen, but is very cheap and easy to replace (and kill).


- I've also continued the Syaf (or Sayyaf), an Arab Swordsman. You can check out this outdated alpha design, looks a lil different now, but you can still get the idea...
It's fun!

- AOE_Fan is about to finish NE Gibraltar. He just has to fix hilliness and terrains.
- Mr Bean finally sent me the Chevauleger textures. That was good work. Too bad he can't do more right now.
- About the team: Most are abscent and busy. Coming back every now and then. I'm quite busy too, but I managed to do and post this. Yay!
- I'm also working out rules for the already mentioned Modding Council on the WotTA forum. I think we're gonna share some voicesets!

Personal review: It goes on and on and on ...! Nananana! I'm happy to have worked on content and am eager for the next time which will hopefully come soon!
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| AoE3 Modding Council: 2nd Ballot complete! |
| Posted: Tilanus Commodor @ Sun Jan 22, 2012 3:14 pm |
The 2nd ballot for the AoE3 Modding Council is complete! Here are the results:
As you probably imagined, the green columns are in, the greyed out, are not.
I've been voting for all the NE members indeed. But with foresight it was clear that not all of them would do it. I'm quite happy about Zephyr and Yomgui having made it. Now, Yomgui just needs to come online again and have some time on his hands. 
The big surprise of this election is Meister_Wolo, leader of The Forgotten Empires (not to be confused with TFN from arcalion), an innovative mod from the German No Rush Community. He followed my advice to apply for it and voíla!
Council members (14):
- AOE_Fan
- arcalion
- Hoop Thrower
- Jangomango
- Meister_Wolo
- mister SCP
- musketeer925
- peugeot407
- Shayne
- Tahattus
- Tilanus
- The Dude
- Yomgui
- Zephyr_Arsland
Unelected candidates (5):
- Da Bozz
- Dayoftheninja
- Ca Putt
- Mr Bean
- sufjanfan
The most members in the Council has WotTA (5), followed by K&B (4) and NE (3). The fewest members have TFN (1) and TFE (1).
Now where the Council has been formed, the next weeks will be used to find a common ground, a basis of decision-making and to start the first exchanges. 
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| First Results: AoE3 Modding Council |
| Posted: Tilanus Commodor @ Thu Jan 19, 2012 5:26 pm |
Hey ho!
The first election is over! Candidates who have more than 2 votes are automatically part of the Council, so there will be no debate about them. The ones who got only 1 and 2 votes though, are right now being discussed and will probably affirmed (or not) in a 2nd election. Follow or join the debate here: Modding Council Discussion.
4 votes
3 votes
- Hoop Thrower (WotTA)
- musketeer925 (WotTA)
_____________________________________________________________
2 votes
- Shayne (WotTA))
- Yomgui (NE)
- Mr Bean (AoD)
- The Dude (K&B/NE)
1 vote
- Dayoftheninja (WotTA)
- Jangomango (WotTA)
- Zephyr_Arsland (NE)
- sufjanfan (WotTA)
- Meister_Wolo (TFE)
- Ca Putt (NE)
- misterscp (K&B)
- Da Bozz (NE)
The arguments for the candidates can be found here.
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| AoE3 Modding Council coming soon... |
| Posted: Tilanus Commodor @ Wed Jan 18, 2012 4:06 am |
Hey there,
for all people who do not visit the WotTA forums frequently I have something very interesting to tell you: The largest AoE3 mods and best AoE3 modders will gather to exchange themselves with views, knowledge, skills and content to improve the general quality of the whole scene!
The so called "Modding Council" will be settled in a separate forum on the WotTA forum. Practically everyone can have a look and read. The access is limited though to skilled veteran modders.
So, the general idea is that all mods will profit from each other. At the moment an election is held in which the leaders of NE, WotTA, K&B and TFN choose the candidates for the Council.
Some AoE3 veterans will probably remember that there already was once a so called "Modding Council" on AoE3 HeavenGames, which didn't succeed though. Now, this is the second and I guess also more serious attempt.
It is possible to become a member of the Council after the election, however, you'd either need to be suggested by anyone in the Council or apply for it and prove your suitability.
More to come soon!
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| Modding Report #14 |
| Posted: Tilanus Commodor @ Tue Dec 20, 2011 3:31 pm |
Holidays! It's been a time since the last report!
MODDING REPORT #14
- The newly created AI portraits have been implemented into the game. They're not all done yet, but it was time to include them!
- I've started preparing the files for Military Academy, University and Mercenary Camp. It's not clear yet how they'll be implemented, but that they'll be implemented seems certain.

- Working on the Prussian civ. I kicked the Teutonic Knight from the HC and replaced him with Pikemen+Arquebusiers, the Fusilier cards are out due to the new Musketeer-Fusilier transformation, Skirmisher in, Needle Gun transformation card has been temporarily disabled. The free units per building spawn will most probably disabled for Age 1.
- Right now I'm setting up a Prototype Civ that fully works without any extras, boni, mali, whatever. It's just the clean skeleton of AoE3 civs. It's important for future balance and design considerations.
- A new civ is currently getting discussed. If we should realize it, it seems sure that Chinese civ won't have an AI anymore. They were even more isolated than the Japanese. Militarily there was few to no contact to European powers. Even trade was limited to only two "European" players. In general the only asian civ that I will guarantee to have an AI, are the Indians.
- I started a HC Analysis to assure the balance of all HCs and find out if we can establish a better system.
- We created some kind of hate file for icons, which aims at improving the visual quality of our icons. You can help us by posting them with their names!
- Some of you may have noticed already. Zephyr is back! - He firstly sent me an AI that kicked my ass in a test match. Good eh? Now 3 versus 5 is not a solid test constellation anymore. He already continued working and looks for his plans to be realized!

- And another surprising comeback: The beloved Yomgui is ready to mod again.

- The new German Homecity is now "Regensburg", since "Berlin" is Prussian. The German Explorer is now "Gerhard Mercator", since "Alexander von Humboldt" was Prussian as well.
- Ca Putt finished the AI descriptions and is now checking unique cavalry units on realism/relevance. In focus are units such as the Dutch Ruyter and the Spanish Lancer.
- Our researcher mahraja still adds every now and then drafts to our draft collection.
- Forum user DKBad_Reputation is currently applying as balancer and doing some test tasks.
- Haven't heard from Mr Bean for ages.
Personal review: We're back!
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